I had an observation of time today.
I was working on the Blindscape app, and experimenting with the delay before a sound plays. In a scene I set 3 different sounds to play at 5, 10 and 15 seconds. When I played the app they all seemed to come on too fast. It just felt strange, and I began to question weather the value of “1” in my game editing screen actually equalled 1 metric second. So I did the test again, but this time with a stop watch to time the delay. I was surprised to see that the game unit of “1” was 1 second exactly. Playing again, I began to see that when I was immersed by the app, time sped up. Even if I set the audio delays to 25 or 30 seconds, time whizzed by.
This all sounds so simple and obvious. I’ve always taken the veiw that you’ve got as much and as little time as you need, but I find this quite interesting when annalysing how long scenes go for, lengths of loops, recognition / familiarity, and also our perception of time and reality.. which seems to be a theme floating around the nebular in my head. Who ever thought looking in at time could be so interesting!
Creative Development #1, Day One
My brain is exploding at the moment. I’ve had so many conversations today, and still many more to go with many different people.
The day started with me sleeping in and being one and a half hours late.. But that was ok.. My bodys still running on Chinese time :D We had the Circuz Oz space to ourselves. I get a good feeling from the space. The feeling like there is history, blood and tears in the walls.
Best news is that the iPhone game element to Blindscape works. We got our first build for iPhone today from Dylan. I forsee some problems in making the audience use iPhones to interface with the show but it also opens up alot of unseen possibilities. I have alot of lions breathing down my neck about this part of the show. But essentually, with a clean game design and well thought out show, it will be spectacular.
I’m a little concerned at the moment about building an awesome framework for an artpiece without content or driving idea for it. But then again, personally I’m not an ideas person.. It’s about making the art. Doing it, process and life, and I love making games, and I love making circus.. So it’s a great feeling being in that room walking it all though and coming up with stuff and making the two elements push against each other.
Right now I want the space to dream, and I don’t want to look at another peice of paper, or have to explain my ideas to anybody. They’re my treasures and secrets. Secrets are best kept close in the top pocket of your shirt.